VR Edutainment Working Group Program

VR Edutainment Working Group Program

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VR Edutainment Working Group Program

Primary Purpose

Collaborate with Virtual Reality (VR) Content Creators, Speakers, and Producers to create educational VR edutainment presentations designed to market products and services to a target audience.  

The working group meets twice monthly for an hour-and-a-half working session, to collaborate on the creation and development of VR presentations in metaverse spaces.

Benefits of the Program

The program provides the following benefits to active participants:

  • Provides knowledge and assistance for participating members who want to develop edutainment programs for Altspace and NeosVR metaverse.
  • Leverages knowledge, experience, and other resources of working session participants, to develop and create new VR content and presentations.
  • Provides a forum to brainstorm ideas to improve existing presentations and develop VR content.
  • Gain experience with virtual reality meeting and collaboration applications. Learn how to productively work in VR.
  • Learn how to create VR educational content that entertains, communicates, and educates.
  • Learn about leading-edge VR metaverses, platforms, and applications for Edutainment.
  • Connect with educational and informational venues that are eager to book edutainment experiences.


  • Organized VR Tour of NeosVR metaverse hosted by leading edge worldbuilders and application developers.
  • Created program to explore the possibilities and potential of highly functional metaverses like NeosVR.
  • Organized working session program in leading edge VR collaboration application vSpatial.
  • Networking during working group session produced new collaborations to develop new metaverse worlds and applications.


The working group will be supported by the participants that engage in working group activities. Jim Intriglia serves as the working group team leader.

Additional working groups may be formed to focus on developing industry-specific presentations, or content for specific virtual reality space or application.


What is the Working Group's Purpose?

Working Group Participants are focused on creating educational and informational presentations for AltspaceVR, NeosVR and other emerging virtual reality platforms that focus on business and professional education and training.

Who can Participate in Working Group Sessions?

VR Content Creators, Speakers, Presenters, and Producers who are actively developing and presenting educational and informational presentations in virtual reality spaces.

Does the Working Group Meet in VR?

Yes. The Working Group collaborates and creates content in virtual reality metaverses and VR applications that provide virtual reality content creation applications and tools.

On occasion, team members may participate in collaborative projects via metaverse 2DPC desktop applications.

Who sponsors the VR Edutainment Working Group?

The VR Edutainment Working Group is a service of Jim Intriglia Enterprises, LLC. A member-supported workgroup, the group strives to share knowledge, experience, and other resources for the betterment of VR Edutainment content created via working group sessions.

How can I Request an Invitation to a Future Working Group Session?

To receive an invitation to a future working group session, contact Jim Intriglia via LinkedIn, Discord (Jim St. Pete#9324), or via Email: Jim@JimIntriglia.com.