VR Edutainment Working Group Program

VR Edutainment Working Group Program

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VR Edutainment Working Group Program

NOTE: This JiE sponsored program ran from April to November 2022, successfully concluding when the primary goal of the group was achieved.

Primary Purpose

Collaborate with Virtual Reality (VR) Content Creators, Speakers, and Producers to create educational VR edutainment presentations designed to market products and services to a target audience.  

The working group meets twice monthly for an hour-and-a-half working session, to collaborate on the creation and development of VR presentations in metaverse spaces.

Benefits of the Program

The program provides the following benefits to active participants:

  • Provides knowledge and assistance for participating members who want to develop edutainment programs for Altspace and NeosVR metaverse.
  • Leverages knowledge, experience, and other resources of working session participants, to develop and create new VR content and presentations.
  • Provides a forum to brainstorm ideas to improve existing presentations and develop VR content.
  • Gain experience with virtual reality meeting and collaboration applications. Learn how to productively work in VR.
  • Learn how to create VR educational content that entertains, communicates, and educates.
  • Learn about leading-edge VR metaverses, platforms, and applications for Edutainment.
  • Connect with educational and informational venues that are eager to book edutainment experiences.


  • Created Edutainment event catalog featuring twenty events to be presented in virtual event spaces beginning January 2023.
  • Organized VR Tour of NeosVR metaverse hosted by leading edge worldbuilders and application developers.
  • Created program to explore the possibilities and potential of highly functional metaverses like NeosVR.
  • Organized working session program in leading edge VR collaboration application vSpatial.
  • Networking during working group session produced new collaborations to develop new metaverse worlds and applications.


The working group was supported by participants that engage in working group activities. Jim Intriglia serves as the working group team leader.


What was the Working Group's Purpose?

Working Group Participants are focused on creating educational and informational presentations for AltspaceVR, NeosVR and other emerging virtual reality platforms that focus on business and professional education and training.

Who Participated in Working Group Sessions?

VR Content Creators, Speakers, Presenters, and Producers who are actively developing and presenting educational and informational presentations in virtual reality spaces.

Did the Working Group Meet in VR?

Yes. The Working Group collaborated and created content in virtual reality metaverses and VR applications that provided virtual reality content creation applications and tools.

Team members participated in collaborative projects via metaverse 2DPC desktop applications, when it made sense to do so.

Who sponsored the VR Edutainment Working Group?

The VR Edutainment Working Group was sponsored by Jim Intriglia Enterprises, LLC. A member-supported workgroup, the group shared knowledge, expertise, and resources to develop and continuously improve VR Edutainment content created by working group members.